What Is the First Step to Designing a Useful Experiment?

The first step to designing a useful experiment is to understand users through methods such as proto-personas and validation. Key questions include identifying the user, their problems, needs, desired outcomes, and the impact on the product.

Metaphor

Designing a useful experiment is like packing for a trip. Until you know where you’re going and what you’ll do there, you don’t know what’s worth bringing.
That’s why the first step is understanding your users and their goals—only then can you design an experiment that takes you somewhere worthwhile.

Works Consulted

  1. Why Experiment | Scrum.org | Accessed 12 Apr. 2025.

Connections

follows:: Hypotheses Are Testable Assumptions